Heroes
Cosm Comics :: Cosm Comics :: Fledglings
Page 1 of 1
Template
Template • PLX
ABILTIES
SKILLS
EQUIPMENT
None.
ADVANTAGES
Combat
Fortune
General
Skill
POWERS
OFFENSE
DEFENSE
POWER POINTS
COMPLICATIONS
None.
ALLIES
None.
ENEMIES
None.
Real Name: | None | AKA: | None | |
Occupation: | None | Base: | None |
This is a brief discription of the individual. |
ABILTIES
STR: | 0 | AGL: | 0 | FGT: | 0 | AWE: | 0 | |
STA: | 0 | DEX: | 0 | INT: | 0 | PRE: | 0 |
SKILLS
Acrobatics | 0 (+0) | [Agl • Trained Only] Balancing, Maneuvering, Standing, Tumbling | |
Athletics | 0 (+0) | [Str] Climbing, Jumping, Running, Swimming | |
Close Combat | 0 (+0) | [Fgt] | |
Deception | 0 (+0) | [Pre • Interaction] Bluffing, Disguise, Feinting, Innuendo, Tricking | |
Expertise [?] | 0 (+0) | [Int • Trained Only] | |
Insight | 0 (+0) | [Awe] Detect Illusion, Detect Influence, Evaluate, Innuendo, Resist Influence | |
Intimidation | 0 (+0) | [Pre • Interaction] Coercing, Demoralizing, Intimidating Minions | |
Investigation | 0 (+0) | [Int • Trained Only] Search, Gather Evidence, Analyze Evidence, Gather Information, Surveillance | |
Perception | 0 (+0) | [Awe] Hearing, Seeing, Other Senses | |
Persuasion | 0 (+0) | [Pre • Interaction] Attitudes | |
Ranged Combat | 0 (+0) | [Dex] | |
Sleight of Hand | 0 (+0) | [Dex • Manipulation] Concealing, Contorting, Escaping, Legerdemain, Stealing | |
Stealth | 0 (+0) | [Agl] Hiding, Tailing | |
Technology | 0 (+0) | [Int • Trained Only • Manipulation • Tools] Operating, Building, Repairing, Demolitions, Inventing, Security | |
Treatment | 0 (+0) | [Int • Trained Only • Manipulation • Tools] Diagnosis, Provide Care, Revive, Stabilize, Treat Disease and Poison | |
Vehicles | 0 (+0) | [Dex • Trained Only • Manipulation] |
EQUIPMENT
None.
ADVANTAGES
Combat
Accurate Attack | Trade effect DC for attack bonus. | |
All-out Attack | Trade active defense for attack bonus. | |
Chokehold | Suffocate an opponent you have successfully grabbed. | |
Close Attack | +1 bonus to close attack checks per rank. | |
Defensive Attack | Trade attack bonus for active defense bonus. | |
Defensive Roll | +1 active defense bonus to Toughness per rank. | |
Evasion | Circumstance bonus to avoid area effects. | |
Fast Grab | Make a free grab check after an unarmed attack. | |
Favored Environment | Circumstance bonus to attack or defense in an environment. | |
Grabbing Finesse | Substitute Dex for Str when making grab attacks. | |
Improved Aim | Double circumstance bonuses for aiming. | |
Improved Critical | +1 to critical threat range with an attack per rank. | |
Improved Defense | +2 bonus to active defense when you take the defend action. | |
Improved Disarm | No penalty for the disarm action. | |
Improved Grab | Make grab attacks with one arm. Not vulnerable while grabbing. | |
Improved Hold | –5 circumstance penalty to escape from your holds. | |
Improved Initiative | +4 bonus to initiative checks per rank. | |
Improved Smash | No penalty for the smash action. | |
Improved Trip | No penalty for the trip action. | |
Improvised Weapon | Use Unarmed Combat skill with improvised weapons, +1 damage bonus. | |
Move-by Action | Move both before and after your standard action. | |
Power Attack | Trade attack bonus for effect bonus. | |
Precise Attack | Ignore attack check penalties for either cover or concealment. | |
Prone Fighting | No penalties for fighting while prone. | |
Quick Draw | Draw a weapon as a free action. | |
Ranged Attack | +1 bonus to ranged attack checks per rank. | |
Redirect | Use Deception to redirect a missed attack at another target. | |
Set-up | Transfer the benefit of an interaction skill to an ally. | |
Takedown | Free extra attack when you incapacitate a minion. | |
Throwing Mastery | +1 damage bonus with thrown weapons per rank. | |
Uncanny Dodge | Not vulnerable when surprised or caught off-guard. | |
Weapon Bind | Free disarm attempt when you actively defend. | |
Weapon Break | Free smash attack when you actively defend. |
Beginner’s Luck | Spend a hero point to gain 5 temporary ranks in a skill. | |
Inspire | Spend a hero point to grant allies a +1 circumstance bonus per rank. | |
Leadership | Spend a hero point to remove a condition from an ally. | |
Luck | Re-roll a die roll once per rank. | |
Seize Initiative | Spend a hero point to go first in the initiative order. | |
Ultimate Effort | Spend a hero point to get an effective 20 on a specific check. |
Assessment | Use Insight to learn an opponent’s combat capabilities. | |
Benefit | Gain a significant perquisite or fringe benefit. | |
Diehard | Automatically stabilize when dying. | |
Eidetic Memory | Total recall, +5 circumstance bonus to remember things. | |
Equipment | 5 points of equipment per rank. | |
Extraordinary Effort | Gain two benefits when using extra effort. | |
Fearless | Immune to fear effects. | |
Great Endurance | +5 on checks involving endurance. | |
Instant Up | Stand from prone as a free action. | |
Interpose | Take an attack meant for an ally. | |
Minion | Gain a follower or minion with (15 x rank) power points. | |
Second Chance | Re-roll a failed check against a hazard once. | |
Sidekick | Gain a sidekick with (5 x rank) power points. | |
Teamwork | +5 bonus to support team checks. | |
Trance | Go into a deathlike trance that slows bodily functions. |
Agile Feint | Feint using Acrobatics skill or movement speed. | |
Animal | Empathy Use interaction skills normally with animals. | |
Artificer | Use Expertise: Magic to create temporary magical devices. | |
Attractive | Circumstance bonus to interaction based on your looks. | |
Connected | Call in assistance or favors with a Persuasion check. | |
Contacts | Make an initial Investigation check in one minute. | |
Daze | Use Deception or Intimidation to daze an opponent. | |
Fascinate | Use an interaction skill to entrance others. | |
Favored Foe | Circumstance bonus to checks against a type of opponent. | |
Hide in Plain | Sight Hide while observed without need for a diversion. | |
Improvised Tools | No penalty for using skills without tools. | |
Inventor | Use Technology to create temporary devices. | |
Jack-of-all-trades | Use any skill untrained. | |
Languages | Speak and understand additional languages. | |
Ritualist | Use Expertise: Magic to create and perform rituals. | |
Skill Mastery | Make routine checks with one skill under any conditions. | |
Startle | Use Intimidation to feint in combat. | |
Taunt | Use Deception to demoralize in combat. | |
Tracking | Use Perception to follow tracks. | |
Well-informed | Immediate Investigation or Persuasion check to know something. |
POWERS
OFFENSE
Initiative [Agl] + | ||
Unarmed [Str] + | Close, Damage [Str] | |
Throw [Dex] + | Ranged, Damage [Str] |
DEFENSE
Dodge [Dex] | 0 | Fortitude [Sta] | 0 | |
Parry [Fgt] | 0 | Toughness [Sta] | 0 | |
Will [Awe] | 0 |
POWER POINTS
Abilities | 0 | Skills | 0 | |
Powers | 0 | Defense | 0 | |
Advantages | 0 | Total | 0 |
COMPLICATIONS
None.
ALLIES
None.
ENEMIES
None.
Re: Heroes
Gingerbread Man• PL8
ABILTIES
SKILLS
EQUIPMENT
None.
ADVANTAGES
Combat
Fortune
General
Skill
POWERS
Super-Speed • 51 points
OFFENSE
DEFENSE
POWER POINTS
COMPLICATIONS
None.
ALLIES
None.
ENEMIES
None.
Real Name: | Andi Deavereaux | AKA: | Speed Queen | |
Occupation: | Adventurer | Base: | None |
This is a brief description of the individual. |
ABILTIES
STR: | 0 | AGL: | 0 | FGT: | 0 | AWE: | 0 | |
STA: | 0 | DEX: | 0 | INT: | 0 | PRE: | 0 |
SKILLS
Acrobatics | 0 (+0) | [Agl • Trained Only] Balancing, Maneuvering, Standing, Tumbling | |
Athletics | 0 (+0) | [Str] Climbing, Jumping, Running, Swimming | |
Close Combat | 0 (+0) | [Fgt] | |
Deception | 0 (+0) | [Pre • Interaction] Bluffing, Disguise, Feinting, Innuendo, Tricking | |
Expertise [?] | 0 (+0) | [Int • Trained Only] | |
Insight | 0 (+0) | [Awe] Detect Illusion, Detect Influence, Evaluate, Innuendo, Resist Influence | |
Intimidation | 0 (+0) | [Pre • Interaction] Coercing, Demoralizing, Intimidating Minions | |
Investigation | 0 (+0) | [Int • Trained Only] Search, Gather Evidence, Analyze Evidence, Gather Information, Surveillance | |
Perception | 0 (+0) | [Awe] Hearing, Seeing, Other Senses | |
Persuasion | 0 (+0) | [Pre • Interaction] Attitudes | |
Ranged Combat | 0 (+0) | [Dex] | |
Sleight of Hand | 0 (+0) | [Dex • Manipulation] Concealing, Contorting, Escaping, Legerdemain, Stealing | |
Stealth | 0 (+0) | [Agl] Hiding, Tailing | |
Technology | 0 (+0) | [Int • Trained Only • Manipulation • Tools] Operating, Building, Repairing, Demolitions, Inventing, Security | |
Treatment | 0 (+0) | [Int • Trained Only • Manipulation • Tools] Diagnosis, Provide Care, Revive, Stabilize, Treat Disease and Poison | |
Vehicles | 0 (+0) | [Dex • Trained Only • Manipulation] |
EQUIPMENT
None.
ADVANTAGES
Combat
Accurate Attack | Trade effect DC for attack bonus. | |
All-out Attack | Trade active defense for attack bonus. | |
Chokehold | Suffocate an opponent you have successfully grabbed. | |
Close Attack | +1 bonus to close attack checks per rank. | |
Defensive Attack | Trade attack bonus for active defense bonus. | |
Defensive Roll | +1 active defense bonus to Toughness per rank. | |
Evasion | Circumstance bonus to avoid area effects. | |
Fast Grab | Make a free grab check after an unarmed attack. | |
Favored Environment | Circumstance bonus to attack or defense in an environment. | |
Grabbing Finesse | Substitute Dex for Str when making grab attacks. | |
Improved Aim | Double circumstance bonuses for aiming. | |
Improved Critical | +1 to critical threat range with an attack per rank. | |
Improved Defense | +2 bonus to active defense when you take the defend action. | |
Improved Disarm | No penalty for the disarm action. | |
Improved Grab | Make grab attacks with one arm. Not vulnerable while grabbing. | |
Improved Hold | –5 circumstance penalty to escape from your holds. | |
Improved Initiative | +4 bonus to initiative checks per rank. | |
Improved Smash | No penalty for the smash action. | |
Improved Trip | No penalty for the trip action. | |
Improvised Weapon | Use Unarmed Combat skill with improvised weapons, +1 damage bonus. | |
Move-by Action | Move both before and after your standard action. | |
Power Attack | Trade attack bonus for effect bonus. | |
Precise Attack | Ignore attack check penalties for either cover or concealment. | |
Prone Fighting | No penalties for fighting while prone. | |
Quick Draw | Draw a weapon as a free action. | |
Ranged Attack | +1 bonus to ranged attack checks per rank. | |
Redirect | Use Deception to redirect a missed attack at another target. | |
Set-up | Transfer the benefit of an interaction skill to an ally. | |
Takedown | Free extra attack when you incapacitate a minion. | |
Throwing Mastery | +1 damage bonus with thrown weapons per rank. | |
Uncanny Dodge | Not vulnerable when surprised or caught off-guard. | |
Weapon Bind | Free disarm attempt when you actively defend. | |
Weapon Break | Free smash attack when you actively defend. |
Beginner’s Luck | Spend a hero point to gain 5 temporary ranks in a skill. | |
Inspire | Spend a hero point to grant allies a +1 circumstance bonus per rank. | |
Leadership | Spend a hero point to remove a condition from an ally. | |
Luck | Re-roll a die roll once per rank. | |
Seize Initiative | Spend a hero point to go first in the initiative order. | |
Ultimate Effort | Spend a hero point to get an effective 20 on a specific check. |
Assessment | Use Insight to learn an opponent’s combat capabilities. | |
Benefit | Gain a significant perquisite or fringe benefit. | |
Diehard | Automatically stabilize when dying. | |
Eidetic Memory | Total recall, +5 circumstance bonus to remember things. | |
Equipment | 5 points of equipment per rank. | |
Extraordinary Effort | Gain two benefits when using extra effort. | |
Fearless | Immune to fear effects. | |
Great Endurance | +5 on checks involving endurance. | |
Instant Up | Stand from prone as a free action. | |
Interpose | Take an attack meant for an ally. | |
Minion | Gain a follower or minion with (15 x rank) power points. | |
Second Chance | Re-roll a failed check against a hazard once. | |
Sidekick | Gain a sidekick with (5 x rank) power points. | |
Teamwork | +5 bonus to support team checks. | |
Trance | Go into a deathlike trance that slows bodily functions. |
Agile Feint | Feint using Acrobatics skill or movement speed. | |
Animal | Empathy Use interaction skills normally with animals. | |
Artificer | Use Expertise: Magic to create temporary magical devices. | |
Attractive | Circumstance bonus to interaction based on your looks. | |
Connected | Call in assistance or favors with a Persuasion check. | |
Contacts | Make an initial Investigation check in one minute. | |
Daze | Use Deception or Intimidation to daze an opponent. | |
Fascinate | Use an interaction skill to entrance others. | |
Favored Foe | Circumstance bonus to checks against a type of opponent. | |
Hide in Plain | Sight Hide while observed without need for a diversion. | |
Improvised Tools | No penalty for using skills without tools. | |
Inventor | Use Technology to create temporary devices. | |
Jack-of-all-trades | Use any skill untrained. | |
Languages | Speak and understand additional languages. | |
Ritualist | Use Expertise: Magic to create and perform rituals. | |
Skill Mastery | Make routine checks with one skill under any conditions. | |
Startle | Use Intimidation to feint in combat. | |
Taunt | Use Deception to demoralize in combat. | |
Tracking | Use Perception to follow tracks. | |
Well-informed | Immediate Investigation or Persuasion check to know something. |
POWERS
Super-Speed • 51 points
• DodgingCloseAttacks 5: Enhanced Trait (+1) [Dodge] • 1 point per rank | |
• ParryingRangedAttacks 5: Enhanced Trait (+1) [Parry] • 1 point per rank | |
• ALotOfMinorsToTheMax 15: Enhanced Trait [Agile Feint, Defensive Roll 3, Evasion 2, Improved Initiative 5, Instant Up, Move-by Action, Takedown, Uncanny Dodge] • 1 point per rank | |
• DoingThingsVeryQuickly 6: Quickness (+1) • 1 point per rank | |
• RunningReallyFast 10: Speed (+1) (2,000 MPH) • 1 point per rank | |
• LeavingAWakeBehind 5: Affliction (+1) (Resisted by Dodge; Dazed, Prone); Line Area (+1); Reaction (+3) (while moving at high speed); Instant Recovery (-1); Limited (-1) (Degree); Limited (-1) (to Directly Behind You) • 2 point per rank |
OFFENSE
Initiative [Agl] +Agl+20 | ||
_ | ||
Boom +[Fgt]+Mods | Close; Affliction 10 | |
(Resisted by Fortitude; Dazed, Stunned, Incapacitated) | ||
OneHundredHands +[Fgt]+Mods+4 | Close Multiattack; Damage [Str] | |
ImpactJab +[Fgt]+Mods | Close, Damage [Str]+6 | |
Unarmed +[Fgt]+Mods | Close, Damage [Str] | |
_ | ||
Throw +[Dex]+Mods | Ranged, Damage [Str] | |
ThrowBullet +[Dex]+Mods-2 | Ranged; Damage 10 | |
_ | ||
QuickDisarm (Area) | Burst Area; Disarm 7 | |
BiggerBoom (Area) | Burst Area; Affliction 5 | |
(Resisted by Fortitude; Dazed, Stunned, Incapacitated) | ||
Vacuum (Area) | Burst Area; Affliction 8 | |
(Resisted by Fortitude; Fatigued, Exhaused, Incapacitated) | ||
LeavingAWakeBehind (Area) | Line Area; Affliction 5 | |
(Resisted by Dodge; Dazed, Prone) |
DEFENSE
Dodge [Dex] | 0 | Fortitude [Sta] | 0 | |
Parry [Fgt] | 0 | Toughness [Sta] | 0 | |
Will [Awe] | 0 |
POWER POINTS
Abilities | 0 | Skills | 0 | |
Powers | 0 | Defense | 0 | |
Advantages | 0 | Total | 0 |
COMPLICATIONS
None.
ALLIES
None.
ENEMIES
None.
Cosm Comics :: Cosm Comics :: Fledglings
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|