Heroes

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Heroes

Post by Admin on Fri Aug 28, 2015 11:40 am

Heroes Index

Brambles
Brownout
Echo
Gingerbread Man
Junk Pile
Lux

Admin
Admin

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Template

Post by Admin on Fri Aug 28, 2015 1:50 pm

Template • PLX
Real Name:NoneAKA:None
Occupation:NoneBase:None
This is a brief discription of the individual.

ABILTIES
STR:0AGL:0FGT:0AWE:0
STA:0DEX:0INT:0PRE:0

SKILLS
Acrobatics0 (+0)[Agl • Trained Only] Balancing, Maneuvering, Standing, Tumbling
Athletics0 (+0)[Str] Climbing, Jumping, Running, Swimming
Close Combat0 (+0)[Fgt]
Deception0 (+0)[Pre • Interaction] Bluffing, Disguise, Feinting, Innuendo, Tricking
Expertise [?]0 (+0)[Int • Trained Only]
Insight0 (+0)[Awe] Detect Illusion, Detect Influence, Evaluate, Innuendo, Resist Influence
Intimidation0 (+0)[Pre • Interaction] Coercing, Demoralizing, Intimidating Minions
Investigation0 (+0)[Int • Trained Only] Search, Gather Evidence, Analyze Evidence, Gather Information, Surveillance
Perception0 (+0)[Awe] Hearing, Seeing, Other Senses
Persuasion0 (+0)[Pre • Interaction] Attitudes
Ranged Combat0 (+0)[Dex]
Sleight of Hand0 (+0)[Dex • Manipulation] Concealing, Contorting, Escaping, Legerdemain, Stealing
Stealth0 (+0)[Agl] Hiding, Tailing
Technology0 (+0)[Int • Trained Only • Manipulation • Tools] Operating, Building, Repairing, Demolitions, Inventing, Security
Treatment0 (+0)[Int • Trained Only • Manipulation • Tools] Diagnosis, Provide Care, Revive, Stabilize, Treat Disease and Poison
Vehicles0 (+0)[Dex • Trained Only • Manipulation]

EQUIPMENT
None.

ADVANTAGES
Combat
Accurate AttackTrade effect DC for attack bonus.
All-out AttackTrade active defense for attack bonus.
ChokeholdSuffocate an opponent you have successfully grabbed.
Close Attack+1 bonus to close attack checks per rank.
Defensive AttackTrade attack bonus for active defense bonus.
Defensive Roll+1 active defense bonus to Toughness per rank.
EvasionCircumstance bonus to avoid area effects.
Fast GrabMake a free grab check after an unarmed attack.
Favored EnvironmentCircumstance bonus to attack or defense in an environment.
Grabbing FinesseSubstitute Dex for Str when making grab attacks.
Improved AimDouble circumstance bonuses for aiming.
Improved Critical+1 to critical threat range with an attack per rank.
Improved Defense+2 bonus to active defense when you take the defend action.
Improved DisarmNo penalty for the disarm action.
Improved GrabMake grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold–5 circumstance penalty to escape from your holds.
Improved Initiative+4 bonus to initiative checks per rank.
Improved SmashNo penalty for the smash action.
Improved TripNo penalty for the trip action.
Improvised WeaponUse Unarmed Combat skill with improvised weapons, +1 damage bonus.
Move-by ActionMove both before and after your standard action.
Power AttackTrade attack bonus for effect bonus.
Precise AttackIgnore attack check penalties for either cover or concealment.
Prone FightingNo penalties for fighting while prone.
Quick DrawDraw a weapon as a free action.
Ranged Attack+1 bonus to ranged attack checks per rank.
RedirectUse Deception to redirect a missed attack at another target.
Set-upTransfer the benefit of an interaction skill to an ally.
TakedownFree extra attack when you incapacitate a minion.
Throwing Mastery+1 damage bonus with thrown weapons per rank.
Uncanny DodgeNot vulnerable when surprised or caught off-guard.
Weapon BindFree disarm attempt when you actively defend.
Weapon BreakFree smash attack when you actively defend.
Fortune
Beginner’s LuckSpend a hero point to gain 5 temporary ranks in a skill.
InspireSpend a hero point to grant allies a +1 circumstance bonus per rank.
LeadershipSpend a hero point to remove a condition from an ally.
LuckRe-roll a die roll once per rank.
Seize InitiativeSpend a hero point to go first in the initiative order.
Ultimate EffortSpend a hero point to get an effective 20 on a specific check.
General
AssessmentUse Insight to learn an opponent’s combat capabilities.
BenefitGain a significant perquisite or fringe benefit.
DiehardAutomatically stabilize when dying.
Eidetic MemoryTotal recall, +5 circumstance bonus to remember things.
Equipment5 points of equipment per rank.
Extraordinary EffortGain two benefits when using extra effort.
FearlessImmune to fear effects.
Great Endurance+5 on checks involving endurance.
Instant UpStand from prone as a free action.
InterposeTake an attack meant for an ally.
MinionGain a follower or minion with (15 x rank) power points.
Second ChanceRe-roll a failed check against a hazard once.
SidekickGain a sidekick with (5 x rank) power points.
Teamwork+5 bonus to support team checks.
TranceGo into a deathlike trance that slows bodily functions.
Skill
Agile FeintFeint using Acrobatics skill or movement speed.
AnimalEmpathy Use interaction skills normally with animals.
ArtificerUse Expertise: Magic to create temporary magical devices.
AttractiveCircumstance bonus to interaction based on your looks.
ConnectedCall in assistance or favors with a Persuasion check.
ContactsMake an initial Investigation check in one minute.
DazeUse Deception or Intimidation to daze an opponent.
FascinateUse an interaction skill to entrance others.
Favored FoeCircumstance bonus to checks against a type of opponent.
Hide in PlainSight Hide while observed without need for a diversion.
Improvised ToolsNo penalty for using skills without tools.
InventorUse Technology to create temporary devices.
Jack-of-all-tradesUse any skill untrained.
LanguagesSpeak and understand additional languages.
RitualistUse Expertise: Magic to create and perform rituals.
Skill MasteryMake routine checks with one skill under any conditions.
StartleUse Intimidation to feint in combat.
TauntUse Deception to demoralize in combat.
TrackingUse Perception to follow tracks.
Well-informedImmediate Investigation or Persuasion check to know something.

POWERS

OFFENSE
Initiative [Agl] +
Unarmed [Str] +Close, Damage [Str]
Throw [Dex] +Ranged, Damage [Str]

DEFENSE
Dodge [Dex]0Fortitude [Sta]0
Parry [Fgt]0Toughness [Sta]0
Will [Awe]0

POWER POINTS
Abilities0Skills0
Powers0Defense0
Advantages0Total0

COMPLICATIONS
None.

ALLIES
None.

ENEMIES
None.

Admin
Admin

Posts : 16
Join date : 2015-08-27

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Re: Heroes

Post by Admin on Fri Aug 28, 2015 2:48 pm

Gingerbread Man• PL8
Real Name:Andi DeavereauxAKA:Speed Queen
Occupation:AdventurerBase:None
This is a brief description of the individual.

ABILTIES
STR:0AGL:0FGT:0AWE:0
STA:0DEX:0INT:0PRE:0

SKILLS
Acrobatics0 (+0)[Agl • Trained Only] Balancing, Maneuvering, Standing, Tumbling
Athletics0 (+0)[Str] Climbing, Jumping, Running, Swimming
Close Combat0 (+0)[Fgt]
Deception0 (+0)[Pre • Interaction] Bluffing, Disguise, Feinting, Innuendo, Tricking
Expertise [?]0 (+0)[Int • Trained Only]
Insight0 (+0)[Awe] Detect Illusion, Detect Influence, Evaluate, Innuendo, Resist Influence
Intimidation0 (+0)[Pre • Interaction] Coercing, Demoralizing, Intimidating Minions
Investigation0 (+0)[Int • Trained Only] Search, Gather Evidence, Analyze Evidence, Gather Information, Surveillance
Perception0 (+0)[Awe] Hearing, Seeing, Other Senses
Persuasion0 (+0)[Pre • Interaction] Attitudes
Ranged Combat0 (+0)[Dex]
Sleight of Hand0 (+0)[Dex • Manipulation] Concealing, Contorting, Escaping, Legerdemain, Stealing
Stealth0 (+0)[Agl] Hiding, Tailing
Technology0 (+0)[Int • Trained Only • Manipulation • Tools] Operating, Building, Repairing, Demolitions, Inventing, Security
Treatment0 (+0)[Int • Trained Only • Manipulation • Tools] Diagnosis, Provide Care, Revive, Stabilize, Treat Disease and Poison
Vehicles0 (+0)[Dex • Trained Only • Manipulation]

EQUIPMENT
None.

ADVANTAGES
Combat
Accurate AttackTrade effect DC for attack bonus.
All-out AttackTrade active defense for attack bonus.
ChokeholdSuffocate an opponent you have successfully grabbed.
Close Attack+1 bonus to close attack checks per rank.
Defensive AttackTrade attack bonus for active defense bonus.
Defensive Roll+1 active defense bonus to Toughness per rank.
EvasionCircumstance bonus to avoid area effects.
Fast GrabMake a free grab check after an unarmed attack.
Favored EnvironmentCircumstance bonus to attack or defense in an environment.
Grabbing FinesseSubstitute Dex for Str when making grab attacks.
Improved AimDouble circumstance bonuses for aiming.
Improved Critical+1 to critical threat range with an attack per rank.
Improved Defense+2 bonus to active defense when you take the defend action.
Improved DisarmNo penalty for the disarm action.
Improved GrabMake grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold–5 circumstance penalty to escape from your holds.
Improved Initiative+4 bonus to initiative checks per rank.
Improved SmashNo penalty for the smash action.
Improved TripNo penalty for the trip action.
Improvised WeaponUse Unarmed Combat skill with improvised weapons, +1 damage bonus.
Move-by ActionMove both before and after your standard action.
Power AttackTrade attack bonus for effect bonus.
Precise AttackIgnore attack check penalties for either cover or concealment.
Prone FightingNo penalties for fighting while prone.
Quick DrawDraw a weapon as a free action.
Ranged Attack+1 bonus to ranged attack checks per rank.
RedirectUse Deception to redirect a missed attack at another target.
Set-upTransfer the benefit of an interaction skill to an ally.
TakedownFree extra attack when you incapacitate a minion.
Throwing Mastery+1 damage bonus with thrown weapons per rank.
Uncanny DodgeNot vulnerable when surprised or caught off-guard.
Weapon BindFree disarm attempt when you actively defend.
Weapon BreakFree smash attack when you actively defend.
Fortune
Beginner’s LuckSpend a hero point to gain 5 temporary ranks in a skill.
InspireSpend a hero point to grant allies a +1 circumstance bonus per rank.
LeadershipSpend a hero point to remove a condition from an ally.
LuckRe-roll a die roll once per rank.
Seize InitiativeSpend a hero point to go first in the initiative order.
Ultimate EffortSpend a hero point to get an effective 20 on a specific check.
General
AssessmentUse Insight to learn an opponent’s combat capabilities.
BenefitGain a significant perquisite or fringe benefit.
DiehardAutomatically stabilize when dying.
Eidetic MemoryTotal recall, +5 circumstance bonus to remember things.
Equipment5 points of equipment per rank.
Extraordinary EffortGain two benefits when using extra effort.
FearlessImmune to fear effects.
Great Endurance+5 on checks involving endurance.
Instant UpStand from prone as a free action.
InterposeTake an attack meant for an ally.
MinionGain a follower or minion with (15 x rank) power points.
Second ChanceRe-roll a failed check against a hazard once.
SidekickGain a sidekick with (5 x rank) power points.
Teamwork+5 bonus to support team checks.
TranceGo into a deathlike trance that slows bodily functions.
Skill
Agile FeintFeint using Acrobatics skill or movement speed.
AnimalEmpathy Use interaction skills normally with animals.
ArtificerUse Expertise: Magic to create temporary magical devices.
AttractiveCircumstance bonus to interaction based on your looks.
ConnectedCall in assistance or favors with a Persuasion check.
ContactsMake an initial Investigation check in one minute.
DazeUse Deception or Intimidation to daze an opponent.
FascinateUse an interaction skill to entrance others.
Favored FoeCircumstance bonus to checks against a type of opponent.
Hide in PlainSight Hide while observed without need for a diversion.
Improvised ToolsNo penalty for using skills without tools.
InventorUse Technology to create temporary devices.
Jack-of-all-tradesUse any skill untrained.
LanguagesSpeak and understand additional languages.
RitualistUse Expertise: Magic to create and perform rituals.
Skill MasteryMake routine checks with one skill under any conditions.
StartleUse Intimidation to feint in combat.
TauntUse Deception to demoralize in combat.
TrackingUse Perception to follow tracks.
Well-informedImmediate Investigation or Persuasion check to know something.

POWERS
Super-Speed51 points
DodgingCloseAttacks 5: Enhanced Trait (+1) [Dodge] • 1 point per rank
ParryingRangedAttacks 5: Enhanced Trait (+1) [Parry] • 1 point per rank
ALotOfMinorsToTheMax 15: Enhanced Trait [Agile Feint, Defensive Roll 3, Evasion 2, Improved Initiative 5, Instant Up, Move-by Action, Takedown, Uncanny Dodge] • 1 point per rank
DoingThingsVeryQuickly 6: Quickness (+1) • 1 point per rank
RunningReallyFast 10: Speed (+1) (2,000 MPH) • 1 point per rank
LeavingAWakeBehind 5: Affliction (+1) (Resisted by Dodge; Dazed, Prone); Line Area (+1); Reaction (+3) (while moving at high speed); Instant Recovery (-1); Limited (-1) (Degree); Limited (-1) (to Directly Behind You) • 2 point per rank

OFFENSE
Initiative [Agl] +Agl+20
_
Boom +[Fgt]+ModsClose; Affliction 10
(Resisted by Fortitude; Dazed, Stunned, Incapacitated)
OneHundredHands +[Fgt]+Mods+4Close Multiattack; Damage [Str]
ImpactJab +[Fgt]+ModsClose, Damage [Str]+6
Unarmed +[Fgt]+ModsClose, Damage [Str]
_
Throw +[Dex]+ModsRanged, Damage [Str]
ThrowBullet +[Dex]+Mods-2Ranged; Damage 10
_
QuickDisarm (Area)Burst Area; Disarm 7
BiggerBoom (Area)Burst Area; Affliction 5
(Resisted by Fortitude; Dazed, Stunned, Incapacitated)
Vacuum (Area)Burst Area; Affliction 8
(Resisted by Fortitude; Fatigued, Exhaused, Incapacitated)
LeavingAWakeBehind (Area)Line Area; Affliction 5
(Resisted by Dodge; Dazed, Prone)

DEFENSE
Dodge [Dex]0Fortitude [Sta]0
Parry [Fgt]0Toughness [Sta]0
Will [Awe]0

POWER POINTS
Abilities0Skills0
Powers0Defense0
Advantages0Total0

COMPLICATIONS
None.

ALLIES
None.

ENEMIES
None.

Admin
Admin

Posts : 16
Join date : 2015-08-27

View user profile http://cosmcomics.aforumfree.com

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